Wednesday, 1 February 2012

The Sewer - VFX Project

My final VFX project was inspired by Charles Dickens, Arthur Conan Doyle, Bram Stoker and all the stories they wrote about London in 19 century.
The story takes place in an empty London street. Its dark and the only light is coming from the street light. We can see the round bars of the sewer. In few seconds a thief is coming out by crushing it. He looks around himself, run and hide behind the corner of the street.


Storyboard







References

Mood






Textures






Schedule

Jan 12 - Jan 13 - Finalizing the concepts (drawings), Reference materials for the textures
Jan 14 - Jan 16 - Modeling environment
Jan 17 - Jan 21 - Matte painting
Jan 21 - Jan 22 - Filming
Jan 23 - Jan 29 - Texturing, Shooting again if needed
Jan 30 - Feb 2 - Tracking, Dynamics
Feb 3 - Feb 5 - Lighting
Feb 6 - Feb 9 - Animation, Roto
Feb 10 - Feb 14 - Camera projection
Feb 15 - Feb 29 - Rendering and Compositing


Concepts

Environment


Light




Modeling










Footage



Thursday, 15 December 2011

Final VFX Project

Original clouds pass.



Color corrected pass.

Shadow pass.

AO pass.

Color pass.

All passes.

Footage.

Final result.



Video





Thursday, 22 September 2011

VFX Proposal II

My second proposal was inspired by WWII air combats. Camera fades in. The shot starts with a close up camera of the inside of part Messerschmitt Bf 109. Camera shakes and we can see the hands of the pilot who is targeting and shooting other plane. Camera pans left and right while the pilot is still shooting and at one point the other plain is hit and we can see the explosion. Camera zooms and shows the plane falling down. Camera fade out.




                                    
Plane references



Video references


VFX Proposal


The shot starts with a close up camera of a girl hammering a nail in a wall. She hears strange cracking. The camera pans on her face for a while, just enough to see her expression. The wall starts cracking. The camera zooms out. We see that the girl is actually in a cardboard doll house. The camera zooms out more and we can see the whole house and the wall crushing.





Doll House references




Video reference for mood, light and color scheme




  

Schedule

Week 4 - Designs, Orthographic views for modeling, Animatic
Week 5 - Modeling. Filming the live footage
Week 6 - UV, Tracking
Week 7 - Animation, Revision, Dynamics
Week 8 – Texturing, Matte Painting
Week 9 – Lighting
Week 10 - Revision, Final adjustments
Week 11 – Rendering
Weeks 12 – 13 - Compositing, Final adjustments
Weeks 14-15 - Final render and adjustments

This schedule applies for both projects.